Question by
DewDoughnut · Jun 22, 2020 at 04:35 PM ·
collisionrigidbodycolliderscollision detection
player going through walls even though it has colliders and rigidbodies
i dont know what my problem is. I am making a starfox inspired space shooter and my ship is able to fly through walls.
my ship has a mesh collider used for triggers and a capsule collider used to stop the player going through walls. the capsule collider should not be able to go through the walls yet it does. rigidbodies can touch the capsule collider but the walls dont stop the player can someone please explain what i'm doing wrong.
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