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Fix Strange Smering Effect When objects move?
i have a very bad smear when objects move in front of others leaving a black trail behind them *Videos attached: https://youtu.be/6UmZENxNcF4
This happens in the editor itself and not just in play mode or through a camera i noticed this stops when i toggle off the post processing in the editor, and also if i disable "Anti Aliasing" in the HDRP default Frame Settings for Camera (in project settings) but without these the scene looks horrible (Especially by disabling AA completely) any tips? i need to fix this real bad thanks
Unity 2019.4.1 HDRP 7.3.1 Forward Rendering trying to use MSAA x4 (but will settle fort less as well)
If I'm thinking of the right thing, that just looks like the common implementation(s) of Temporal Anti-Aliasing (TAA). I don't think I've ever seen an implementation of it that looked good, though, so this *IS* a biased opinion on it.
Having said that, it does seem like that analysis matches up with you mentioning that disabling Anti-Aliasing stops that type of "smearing" effect.
Answer by NaturedOne · Feb 26 at 07:46 AM
Ok this is super weird... My best guess is that your camera isn't clearing properly. Make sure that "clear flags" is set to Skybox or Solid Color.
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