- Home /
Procedurally Generated Mesh Texturing
hi all , i need to texture my procedurally generated mesh based on height . As far as i know i should use sub-mesh but i don't know how to arrange my triangles list based on height . Any help or any other way to do texturing ?
Thanks ..
Comment
Your answer
Follow this Question
Related Questions
Baking vertices down to flat texture from shader 1 Answer
Holes in procedural mesh 0 Answers
Unity distort a sprite to match a mesh 2 Answers
How to apply a texture to a submesh 1 Answer
Triangulating a 2D polygon with only hull vertices. 1 Answer