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Question by wannabuh_unity · Feb 24 at 05:16 PM · instantiateinheritancepropertiesscriptable object

How can I automatically update a child ScriptableObject's property values when modifying the parent's instanced property values?

I have a parent SO with a list property that contains Stat structs. I'm initializing this list in an awake function where I add all the stats. The issue I'm facing is when I add a new stat to the parent list, I want that to reflect in the child SOs that I've already created. Is this even possible with ScriptableObjects?

Here are the snippets of code:

Stats.cs

 using System;
 using System.Collections.Generic;
 using UnityEngine;
 
 [Serializable]
 public struct Stat
 {
     [ReadOnlyAttribute] public string name;
     public float value;
 }
 public class Stats : ScriptableObject
 {
     public List<Stat> attributes;
     private void Awake()
     {
         attributes = new List<Stat>()
         {
             new Stat { name = Constants.AGILITY, value = 0.0f },
             new Stat { name = Constants.STRENGTH, value = 0.0f },
             new Stat { name = Constants.STAMINA, value = 0.0f },
             new Stat { name = Constants.SPEED, value = 0.0f },
         };
     }
 } 

The player stats (Child SO): alt text

If I add a new Stat (let's say intelligence) to the parent SO's list, it won't get added to the child SO list.

capture.png (16.7 kB)
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