- Home /
DontDestroyOnLoad object
How can I load all object in this function into new scene for using (ex :current player's stat ,current player's Inventory (item , gear) , mainCamera, ... ) without callback in new scene ? I just add tag for GameObject that contain all of those() and load into new scene. It's working but when pick up new item , the Item can't contain in my inventory....
Answer by imran-arif011 · Oct 22, 2018 at 02:20 PM
Make a GameObject that contains DontDestroyOnLoad method and Make all other gameObjects child of this GameObject. This way you won't lose any of the child GameObject when Changing the scene.
Your answer
![](https://koobas.hobune.stream/wayback/20220612180701im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
GameObjects turn invisible when i teleport the Player's transform to a respawn point. 0 Answers
How to Access GameObject.collider.cente in #pragma strict 1 Answer
Should I get checked out? 0 Answers
Mic recording with AR foundation causes app to freeze. Need help please 1 Answer
Sign In error with Unity Hub 0 Answers