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Question by
DOSUKOiMURA · Feb 24 at 07:03 AM ·
blender
Bone scale never be (1,1,1) when import from Blender
I want to import rigged 3d model from blender, but child bone scales never be (1,1,1). I tried everything(Unity import settings, blender export settings, blender apply transforms....) but every time it gonna be (1,1,0.99998) , (1,0.999999,0.99998) or something like that.
Is there any way to all bone's scales to be (1,1,1)? or can I rescale them manually in Unity?
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