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[SOLVED]Why my tilemap looks bad after I put it in Unity?
This is the photo from unity. I suppose it has something to do with compression? Please help me! The "kritacapture" is from the app where I made it.
Try changing Filter Mode to Point ( i think default is Bilinear )
Answer by manoliugabriel · Mar 01 at 09:51 PM
[SOLUTION]: I have found the solution. For me, I have saved my file as a png file with no compression, and I unchecked the label saying "Force convert to sRGB". And on Unity I overrided the format of the picture to RGBA 64 bit. Do note that I used Krita for making this tilemap.
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