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URP Swap shader while rendering with camera
In Built-In Render Pipeline we had 2 functions: RenderWithShader and SetReplacementShader, which could replace some objects shaders for specific camera. Unfortunately in URP there isn't a simple method to do it.
My question is how to make a method/class with the same or similar functionality? I don't even know where to start. Should I read basics of URP events or maybe the Graphics class?
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