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               Question by 
               bluecategames · Feb 11, 2019 at 12:13 PM · 
                google play gamesauthentication  
              
 
              Cannot authorize in GPGS
A few days ago I integrated GPGS in my Unity project. ! But when I'm trying to authorize, it shows that's succeeded. 
But neither leaderboards nor achievements works. I also tried to check if I'm authorized, and understood, that's I'm not. How can I authorize and make it all working right?
Here's authorizing script:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using GooglePlayGames;
 using GooglePlayGames.BasicApi;
 using GooglePlayGames.BasicApi.SavedGame;
 using UnityEngine.SocialPlatforms;
 using System.Text;
 ...
 private void Start()
     {
         GPGSManager.Initialize(false);
         GPGSManager.Autheficate((success) =>
         {
             if (success)
             {
 
                 GPGSManager.ReadSaveData(GPGSManager.DEFAULT_SAVE_NAME, (status, data) =>
                 {
                     if (status == GooglePlayGames.BasicApi.SavedGame.SavedGameRequestStatus.Success && data.Length > 0)
                     {
                         sv = JsonUtility.FromJson<Save>(ReadSavedBytes(data));
                         PlayerPrefs.SetString("Save", JsonUtility.ToJson(sv));
                         Load();
                     }
                 });
             }
         });
     }
And:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using GooglePlayGames;
 using GooglePlayGames.BasicApi;
 using GooglePlayGames.BasicApi.SavedGame;
 using System;
 
 public static class GPGSManager
 {
     private static ISavedGameClient savedGameClient;
     private static ISavedGameMetadata currentMetadata;
 
     private static DateTime startDateTime;
 
     public const string DEFAULT_SAVE_NAME = "Save";
 
     public static bool isAutheficated
     {
         get
         {
             if (PlayGamesPlatform.Instance != null) return PlayGamesPlatform.Instance.IsAuthenticated();
             return false;
         }
     }
 
     public static void Initialize( bool debug)
     {
         PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
             .EnableSavedGames()
             .Build();
         PlayGamesPlatform.InitializeInstance(config);
         PlayGamesPlatform.DebugLogEnabled = debug;
         PlayGamesPlatform.Activate();
 
         startDateTime = DateTime.Now;
     }
 
     public static void Autheficate(Action<bool> onAuth)
     {
         Social.localUser.Authenticate((success) =>
         {
             if (success) savedGameClient = PlayGamesPlatform.Instance.SavedGame;
             onAuth(success);
         });
     }
 
     private static void OpenSaveData(string fileName, Action<SavedGameRequestStatus, ISavedGameMetadata> onDataOpen)
     {
         if(!isAutheficated)
         {
             onDataOpen(SavedGameRequestStatus.AuthenticationError, null);
             return;
         }
         savedGameClient.OpenWithAutomaticConflictResolution(fileName,
             DataSource.ReadCacheOrNetwork,
             ConflictResolutionStrategy.UseLongestPlaytime,
             onDataOpen);
     }
 
     public static void ReadSaveData(string fileName, Action<SavedGameRequestStatus, byte[]> onDataRead)
     {
         if(!isAutheficated)
         {
             onDataRead(SavedGameRequestStatus.AuthenticationError, null);
             return;
         }
         OpenSaveData(fileName, (status, metadata) =>
         {
             if( status == SavedGameRequestStatus.Success)
             {
                 savedGameClient.ReadBinaryData(metadata, onDataRead);
                 currentMetadata = metadata;
             }
         });
     }
 
     public static void WriteSaveData(byte[] data)
     {
         if (!isAutheficated || data == null || data.Length == 0)
             return;
         TimeSpan currentSpan = DateTime.Now - startDateTime;
         Action onDataWrite = () =>
         {
             TimeSpan totalPlayTime = currentMetadata.TotalTimePlayed + currentSpan;
             SavedGameMetadataUpdate.Builder builder = new SavedGameMetadataUpdate.Builder()
             .WithUpdatedDescription("Saved game at" + DateTime.Now)
             .WithUpdatedPlayedTime(totalPlayTime);
             SavedGameMetadataUpdate updatedMetadata = builder.Build();
             savedGameClient.CommitUpdate(currentMetadata, updatedMetadata, data, 
                 (status, metadata) => currentMetadata = metadata);
             startDateTime = DateTime.Now;
         };
         if(currentMetadata == null)
         {
             OpenSaveData(DEFAULT_SAVE_NAME, (status, metadata) => 
             {
                 Debug.Log("Cloud data write status" + status);
                 if(status == SavedGameRequestStatus.Success)
                 {
                     currentMetadata = metadata;
                     onDataWrite();
                 }
             });
             return;
         }
         onDataWrite();
     }
 
     public static void GetSavesList(Action<SavedGameRequestStatus, List<ISavedGameMetadata>> onRecieveList)
     {
         if(!isAutheficated)
         {
             onRecieveList(SavedGameRequestStatus.AuthenticationError, null);
             return;
         }
         savedGameClient.FetchAllSavedGames(DataSource.ReadNetworkOnly, onRecieveList);
     }
 }
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