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FirstPersonController can walk through Mountains
I have set up a very simple project:
I added a FPSController from the Prototyping-Assets
I created a Terrain Gameobject
I created a mountain with the "Raise/Lower Terrain"-tool
I didn't modify anything else!
When I start the game, I can walk on the terrain, but the FPSController does not collide with the mountain. It simply runs through.
I found some threads in several forums on similar problems, but the solution always was: Make sure your Gameobject has a Rigidbody-Component and a Collider; the default FPSController has that! So what else could be the reason for that weird behaviour?
Great hint! Saving the scene did the trick!!! Do you want to post this as the official answer, so that I can credit you for it?
I think it should be close as duplicate to the linked question. But I don't know if it's possible on UA.
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