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Question by LMan · Jan 03, 2015 at 06:09 PM · 2dterrainproceduralperlin noiseasteroid

Procedural terrain- of the 2D circular variety.

Hey all, I've been toying around with this idea I had for far too long.

What I'm trying to achieve is similar to the terrain shown in this Voxels for unity tutorial.

similar to this.

But mapping that lovely perlin noise terrain to a circular shape.

A 2D byte array holds the values of each cell, and I instantiate a sprite in every cell with a value. The tutorial uses a mesh because it's better- I'm using sprites because I'm lazy and wanted to see if I could make it work. But I digress.

So far.

So far I've gotten this- by cycling through the degrees of the circle, using noise to determine the extents, and attempting(unsuccessfully) to fill in by checking every integer point along the radius for a cell with no value. The easy slopes of the "bottom up" terrain aren't present in what I get with this method.

I'd appreciate any pointers you could give me! Thanks.

terrain fail.png (161.8 kB)
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