Question by
unity431 · May 08, 2017 at 02:28 PM ·
c#instantiategameplay
Ideas for farming?
So I have an idea for a game that may involve the player planting some plants of the terrain, then harvesting and selling the harvested plants. However I am struggling with creating a system of actually planting the plants on a 3d terrain. I only want the player to be able to plant crops on "farmable land", so maybe I could make a trigger where in which the player can plant? And how to get it to instantiate a plant on the ground, using raycasts? Idk, I'm curious to hear your guys ideas.
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