- Home /
Question by
DarthHedwig · Mar 27, 2020 at 12:51 AM ·
rigidbodyinstantiateclones
How to change the velocity of a clone?
I am just starting out with Unity, and am trying to spawn a cube that then has a velocity. When the cube is instantiated, no movement occurs. All help is appreciated.
using UnityEngine;
public class Movement : MonoBehaviour
{
public float speed;
private void Start()
{
GetComponent<Rigidbody>().velocity = new Vector3(speed, 0, 0);
}
}
Comment
Answer by DarthHedwig · Mar 27, 2020 at 01:04 AM
I solved the problem, setting the Rigidbody "Is Kinematic" to false.
Your answer
![](https://koobas.hobune.stream/wayback/20220612225834im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Instantiated Bullet Force not being applied 0 Answers
Rigidbody.velocity works diffrent on cloned object 0 Answers
Would a spawnpoint with the subcomponent of RigidBody cause instantiate problems? 2 Answers
Removing A Component From An Instantiated Prefab After X More Are Instantiated 1 Answer
Adding Force to an instantiated object when it spawns? 2 Answers