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Question by Usless_Vay · Mar 01, 2021 at 05:05 AM · unity 2dcamera-movement

Make camera check for multiple things at once in Unity 2D

I need to check for the X axis AND the Y axis at the same time, and maybe chop the else if tree.

 public class CameraFollow : MonoBehaviour
 {
     public Transform Player;
 
     void FixedUpdate ()
     {
             if (Player.position.x >= 12.1f) {
             transform.position = new Vector3(12.1f, Player.position.y, transform.position.z);
             }
 
             else if (Player.position.x <= -0.2f) {
             transform.position = new Vector3(-0.2f, Player.position.y, transform.position.z);
             }
 
             else if (Player.position.y <= -1.18f) {
             transform.position = new Vector3(Player.position.x, -1.18f, transform.position.z);
             }
 
             else if (Player.position.y >= 4.15f) {
             transform.position = new Vector3(Player.position.x, 4.15f, transform.position.z);
             }
             
             else { 
             transform.position = new Vector3(Player.position.x, Player.position.y, transform.position.z);
 
         }
     }
 }
 

For example, I need the camera to check if X is greater then a certain number as well as if Y is less then a certain number, and I want that to be better then an if else tree.

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Answer by Ermiq · Mar 01, 2021 at 06:02 AM

 Vector3 camPos;
 
 void FixedUpdate()
 {
     camPos.x = Mathf.Clamp(Player.position.x, -0.2f, 12.1f);
     camPos.y = Mathf.Clamp(Player.position.y, -1.18f, 4.15f);
     camPos.z = transform.position.z;
     transform.position = camPos;
 }
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avatar image Usless_Vay · Mar 01, 2021 at 03:19 PM 0
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Thanks! Works like a charm.

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