Automatic Fire lag
Dear Everyone!
I'm using Playmaker + Photon for an android shooting game i've been working on for a while. I made an FSM which gets the button state of Fire1, which is if true, then sends the shooting event: I send the rotation and position of the player's weapon's muzzle in an RPC to every player's. 'edit' I delay this whole loop by the weapons fireRate (around 0.2 0.3 seconds) ShotManager component which does the same raycast with the received components. My problem is when i hold down the Fire button, there is some delay on the server side. What is the best way to get rid of or reduce this delay? I'd appreciate any ideas, suggestions.
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