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Problem solved.
Simulator physics - how to get objects to "stick" to each other
So here is what we have so far (just a couple of hours work): https://www.dropbox.com/sh/t43frae179hjrux/AADR1qT42dcrQLr8QXOqnJmZa?dl=0
Our problem right now is, how do we get the food to "stick" to the player's chopsticks when the chopstick moves around while holding the food?
I've tried putting interactive clothes on the spherical foods, but it looked really weird and just teared the food like its a balloon. Right now we're planning on trying joints, but it feels a little restrictive, idk.
Could you guys give us some advice and suggestions on things we can try to get the food moving along with chopsticks without it falling off?
Assu$$anonymous$$g you're going for the comedy Surgeon-Simulator-esque mechanics, you just want to add colliders to the food using Physics $$anonymous$$aterials with a high degree of friction. Then make your chopsticks descend to actually grab them as they close.
Thank you Tanoshimi! Right now all the objects have max friction, but the foods still fall off when the chopsticks move. I'm going to try with OnCollisionEnter then parent the food to the sticks.
Using Tanoshimi's idea along with the parenting thing solved the problem perfectly!