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Menu screen for different resolutions
So I made a menu screen for my game when it loads up. It's made up of guiText and guiTextures. Everything is positioned correctly at 1920 x 1080 resolution, but if I change my resolution to something like 1280 x 720, everything is out of place. Is there a way that I can make the guiText and guiTextures stay in the same place no matter what resolution the player is playing in?
Answer by Eric5h5 · Nov 25, 2011 at 02:12 AM
Get rid of all pixel values, and use only position and scale. GUIElements use normalized viewport space.
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