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Question by richard.falcos · Jan 25, 2012 at 12:19 PM · triggerfps

trigger inappropriate activation

Use trigger to activate and to disactivate GUI.Box and GUI.Label when the FPS collides with the trigger. But all gameobject are activating the trigger, as well as the components of the physics. How to make with that only the FPS activates the trigger? I am thankful anticipatedly

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avatar image Lo0NuhtiK · Jan 25, 2012 at 12:25 PM 0
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Answer by Berenger · Jan 27, 2012 at 11:41 PM

You can either check the tag of the colliding object, or use layers to explicitly say what can collide with your trigger.

http://unity3d.com/support/documentation/ScriptReference/Component-tag.html

http://unity3d.com/support/documentation/Components/Layer%20Based%20Collision%20detection.html

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avatar image Kryptos · Jan 28, 2012 at 12:30 AM 0
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Setting the layers is the best options as it will save unnecessary Physics computation which are never cheap.

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