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Question by Alvarosh40 · Nov 05, 2013 at 09:02 AM · ainavmeshagent

WayPoints navMeshAgents help

how i can know if my AI was reach to the destination?

 function Update()
 {
     GetComponent(NavMeshAgent).destination = target.position;
     if(GetComponent(NavMeshAgent).destination == target.position){
         Debug.Log("WayPoint1");
     }
 }

is dosen't work...

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Answer by Sasmaster · Nov 16, 2013 at 10:33 AM

 if(GetComponent(NavMeshAgent).remainingDistance  == 0.0F){//or use some epsilon here
     Debug.Log("Arrived to target");
 }
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avatar image fdfdfdfdfdfd · Jan 29, 2015 at 05:41 PM 2
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I know this is super old post, but remember that the remainingDistance property will be Infinity if the Nav$$anonymous$$eshAgent doesn't compute a direct line of site with the destination.

So in general it's better to use Vector3.distance(startpos, endpos) than remainingDistance for the situation you were describing.

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