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Projecting what the camera sees onto a plane
Hi Everyone
What I am trying to do is make a stadium jumbo tron so what I need is to have whatever 3 separate cameras see display on the plane at different intervals of the game time.
Thinking about the logic I thought of using Time.deltaTime and having a trigger to switch the views, but looking into this further I see that Unity Pro is needed, but at this point I don't have it so is there any way to do this. I don't expect it to be easy I just want to know if anyone can help with this.
Thanks
Answer by Julien-Lynge · Mar 16, 2012 at 03:35 PM
The only way to do what you're describing is to get Unity Pro and use render textures (http://unity3d.com/support/documentation/Components/class-RenderTexture.html). All the clever ways that you might get around using render textures (e.g. using Camera.RenderToCubeMap and writing a custom shader to display one face of the cube map) also require pro, so as far as I'm aware you're stuck if you don't want to pay for the pro features.
Pro does come in a 30 day trial, so you can at least try it out and verify that it's worth it.
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