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Question by Darth Vader · Apr 21, 2014 at 10:49 AM · c#instantiatetransformprefabmove an object

(Unity 2D C#) Move instantiated prefab on Y axis?

Hi, To get straight to it, How can I move an instantiated prefab on the Y axis? I've been trying some to use AddForce() and transform.Translate(0, 1, 0), but for some reason they're not working.

Here is my script to instantiate the prefab...

 void scrollBackground()
 {
     Debug.Log("Moving object...");
         //To move prefab
     obstacle.transform.Translate (0, 1, 0);
 }

How can I fix this?

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Answer by FlaflaTwo · Apr 21, 2014 at 04:40 PM

That is correct code. One thing you can try is check if the object is rotated - you could just be moving the object away from the camera since Transform.Translate works in a local space by default. Try and confirm this by looking at the scene view in-game.

To force Unity to translate on a global scale, do this:

 obstacle.transform.Translate (0, 1, 0, Space.World);
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