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Ball Bouncing When Moving Over Colliders
I was working on a golf project and am facing a bug.
Whenever the golf ball rolls from the fairway -> fringe -> green (3 different sections of the golf course with their own respective mesh colliders), I get unexpected jumps and bounces. I tried making the Project Settings -> Physics -> Default Contact Offset
around 0.0001
as I had read on a few other threads that this might fix my issues, however, I had no such luck. I cannot restrict the ball's Y position as the golf course has some slopes and the ball, therefore, needs to be able to move along that axis.
Can I have some help with this?
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