Navmesh not working with terrain trees
I've done everything I know how to do so far. I've added navmesh obstacles, volumes, and regular modifiers to the prefabs for the trees I am using for the terrain. no matter what I do when I bake the trees on the terrain are ignored and the NPC's walk right through them. I'm assuming this is because of my ignorance of the navmesh system, but obviously, I need to fix this. I've read this https://forum.unity.com/threads/does-the-component-navigation-work-with-terrain-trees-yet.488074/ and tried doing all of the suggestions but nothing helped. My trees all have colliders. Any help would be appreciated I'm baking with the navmesh surface component
I have the exact same problem. Have you ever found the solution?
Answer by Potties · Jun 01 at 10:24 AM
After countless naughty words I think I finally figured this out. When you bake from the Navmesh Surface component the terrain trees are ignored no matter what I do. However when you Bake from the navigation window it works fine. Go to Window -> AI -> Navigation to open this window. Go to the bake tab in this window and press the bake button. Now trees are included in the navmesh bake. This gave me a headache for so long.
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