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Struggling with creating a new mecanim animation
I am about as frustrated as I could be with trying to figure out animation in Unity 4. I have Unity Pro and have many things figured out, though am still new to it for sure. I have no trouble doing things with the raw mocap animations - creating controllers, blend trees, etc. - basically working with existing animations. But what I really want to do is to create some very simple animations from scratch. But when I try to record one, I get errors like "Keyframing for humanoid rig is not supported!" I've looked at just about every tutorial on youtube. They all use existing animations. I even have trouble importing, on some FBX files Unity just crashes or hangs on import. The few that I've been able to import successfully, seem to be fine in preview, but then when I put them into a controller and wire up to an avatar, the avatar is nowhere to be found when I run the app. The animations in the asset store are woefully inadequate, unless you want something related to fighting, in which case you have a million options. But if you want a simple idle animation of a guy sitting at a table smoking a cigarette, for example, well forget it. Can ANYONE point me to a tutorial of creating a retargetable mecanim-based animation, within unity, where I simply click record, and add keyframes where I modify the poses of the avatar?
Hello. As you said, there aren't a lot of tutorials showing how to create your own animations from scratch. It seems that most people record their animations within external software and then import them into Unity.
I found these tutorials:
- Not that good but makes animations from scratch, Youtube
- This one is from official unity tutorials
However, when I try to record animations, I also get the same error that you have when trying to add keyframes : "$$anonymous$$eyfra$$anonymous$$g for humanoid rig is not supported!" (I tried googling that error but nothing relevent showed up). I also want to make my own animations and I haven't manage to record one so far because of that error (I wonder if this is a bug or normal behaviour due to bad model configuration).
Please help us !
i have the same problem. use not to. i animated a gun then suddenly got same error when trying to animate hu$$anonymous$$oid afterwards. ???? how to fix this without loosing everything i just worked for weeks to do???
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