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Question by rapinnz · Jun 30, 2018 at 06:29 AM · networkingmultiplayernetworkinvoke

Player Networking

here's my script. for some reason the invokes have something wrong with them plz help

 using UnityEngine;
 using UnityEngine.Networking;
 using UnityEngine.Events;
 using System;
 
 [System.Serializable]
 public class ToggleEvent : UnityEvent {}
 
 public class PlayerNet : NetworkBehaviour 
 {
     [SerializeField] ToggleEvent onToggleShared;
     [SerializeField] ToggleEvent onToggleLocal;
     [SerializeField] ToggleEvent onToggleRemote;
 
     void Start()
     {
         EnablePlayer ();
     }
 
     void DisablePlayer()
     {
         onToggleShared.Invoke (false);
 
         if (isLocalPlayer)
             onToggleLocal.Invoke (false);
         else
             onToggleRemote.Invoke (false);
     }
 
     void EnablePlayer()
     {
         onToggleShared.Invoke (true);
 
         if (isLocalPlayer)
             onToggleLocal.Invoke (true);
         else
             onToggleRemote.Invoke (true);
     }
 }

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