Parse asset bundles to remap DLL calls in to sourcecode calls
Hi,
I am working on a game that provides a DLL to the public to allow them to create new levels. These levels are then packaged up using the Asset Bundle Browser. I want to be able to parse these asset bundles, then as the title says, remap the DLL method calls back to source code. I have a parser that does this successfully for Unity 2017 asset bundles, however it seems asset bundles in 2019 are laid out different, so I get errors. I have been looking for a solution for days and days and been trying to find answers anywhere I possibly could but can't seem to find out about the structures I need. I have attached an example asset bundle which contains a single scene with a single cube in it and nothing else. I have also tried just exporting the entire scene and all its dependencies as a package, then importing that package in to the main project, but this breaks every single script reference on every object in the scene. Please help!
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