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Why does Bloom with Post Processing not work on Android? Just displays random washed out colors.
Bloom via Post Processing not work on Android? Just displays random white and washed out colors.
Unity 5.6.0f3 + Android 7.0 Samsung S8+ using GLSE3
Bump! Same here happens in ALL Android phone, I was surprised no one asked and not written in the document...
Post Processing isn't something that is anchored in the Engine. You can write your own PostProcessing Effects if you want and use any algorithm you prefer. So you should at least tell us which Bloom Effect you are using.
Answer by Stomper2000 · Nov 08, 2017 at 06:21 PM
I fixed this and I think it had to do with the 32-bit buffer.
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