Occlusion culling problems
Hello all, I'm trying occlusion culling feature of Unity and I have met a problem: If I move the camera to close to the large cube, the small cubes behind it is culled but when I moved the camera away from the large cube, the small cubes weren't culled.
This is my bake parameters:
Video clip https://drive.google.com/open?id=1TbwUhAzzex7CrowZOG2btrl-dzMbzZwZ
I can't understand how unity occlusion culling works. Is there any way to fix it?
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