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               Question by 
               Serve_Hermans · Dec 21, 2011 at 11:12 AM · 
                iosxcodebuildpipeline  
              
 
              iOs Build and run does not automatically run the game
Previously when I build the iOs game using Build and Run, the XCode application would build the game and it was launched automatically on my iPhone device. Now, it just builds and I have to click on the Run icon in XCode to start it on my iPhone device. Does anybody know what I am doing wrong? Has this to do with XCode, SDK or Unity upgrades? Any tips welcome! Thanks.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                