Procedural World O'neill Cylinder and gravity
ok here my problem i have a procedural world (map) created with a perlinNoise that generate all the chunk i need but i want to take all that chunk and make a cylinder map whit it like a o'neill cylinder .. any idea how i can process this !
Answer by MaxOR_PrimE · Sep 30, 2020 at 07:38 AM
thanks for help i just find what i search for https://answers.unity.com/questions/1661755/how-to-instantiate-objects-in-a-circle-formation-a.html with this i can instantiate my procedural generated mesh around a point now i just need to apply a certain curve to my mesh generation script HEIGHT to a have perfect circle .. thanks again
Answer by streeetwalker · Sep 29, 2020 at 05:46 PM
Perhaps you've been through Sebastian Lague's videos on procedural land mass generation? In his procedural planet generation series he applies noise to vertices already arranged in a sphere, rather than generating an euclidean space first and then warping it to fit a sphere.
Sebastian Lague's videos are just WOW ! but this it a kind of world map i want to make https://youtu.be/9PYOgQEiBu4 here some example https://www.core77.com/posts/39727/Space-Colony-Form-Fac
so you're just talking about a procedural generated texture map that you want to do in pieces? and you want to regenerate as you fly around the inside of the cylinder?
yes like the video link i share and sorry for the "cylinder" i most like in the video link in the game i can fly into the atmosphere of the ring to enter the world and fly out to a other world so i try to find a way to position my generated mesh into this shape like a big RING
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