Question by
BCase3D · Jun 30, 2018 at 09:41 PM ·
performance optimizationbatchingmemory managementtexture atlasbatch
Texture Memory and Batches
Hey, I was wondering if anyone can take a look at these two instances and let me know which one is causing any issues at the moment Texture Memory
Or Batches
Each look stable enough. I'm not sure exactly what's the benchmark for a stable game at this point in development. I'd really appreciate any feedback on this question. Thanks!
texture-memory.jpg
(163.9 kB)
batches.jpg
(132.8 kB)
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