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Question by Miller-M4 · Mar 14, 2018 at 09:38 AM · default

why does the cube stop when it hit separate walls

i added for the cube addforce to move forward and the walls only have meshcollider and rigidbody i don't know how to explain here is clip https://jumpshare.com/v/KXOJNiMesR6jBM91vt96

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Answer by ElysiumGames · Mar 14, 2018 at 11:23 AM

In future, try and be more specific when describing your problem.

Assuming I understand correctly and the issue is that the cube slows down when touching the walls, there should be a simple fix for that.

Create a physics material and apply it to both the cube and the walls, and make sure the friction is set to 0 on the material.

Side note - Why are you using mesh colliders on rectangular walls? Use the simplest collider available at all times; in this case the box collider.

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avatar image Miller-M4 · Mar 14, 2018 at 11:38 AM 0
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sorry i'm bad at explaining and describing that why i added video the cube don't slow down the cube stop i already added physic material on the video on every object i duplicated two side when the cube reach the start of the second the cube stop if you saw on the video where the cube stop

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