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Question by
freshBakedPie314 · Jul 01, 2021 at 02:57 PM ·
unity 2dpost processingbloom
POST PROCESSING HELP!
I have a sprite that has a gradient into transparent but when i add bloom the transparency disappears. I have a Standard Material on the sprite with Emmision turned on cuz I saw a tutorial which said that's how Post Processing works, Any better way to do this that helps me add glow while keeping the transparency of the sprite.
problem.png
(67.7 kB)
Comment
Answer by DenisIsDenis · Jul 02, 2021 at 04:26 AM
Post-processing usually tends to make the image more realistic. And in real life (in my opinion) most of the luminous objects are opaque.
Why not make the bloom effect right on the sprite exactly as you need it, like this:
transparentcircleglow.png
(12.2 kB)