Outlines and transparent objects
Hi, I'm trying to write an outline shader that works for objects with varying states of transparency. I've tried the Edge Detection approach but it doesn't seem to work on transparent objects. Now I'm trying the approach where the mesh is duplicated and resized. I know there is already a thread about this problem where a subtractive shader was recommended to cull the outline but I'm not quite sure how it translates as shader passes. I've just started with shaders and I feel pretty helpless right now, so I'd be grateful for any advice.
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