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Question by Lapraniteon · Nov 08, 2019 at 05:42 PM · 2drigidbodycollision detectioncollision2d

Detecting collision with OnCollisionEnter2D not working

Hey,
I'm making a 2D "Avoid the Walls" game. I want a script that's on the player to detect a collision with a wall, as well as a wall checkpoint (which check if the player has passed a wall, and counts 1 towards the score, etc.). I have tried everything but just can't get the script to detect the walls or the checkpoint.
The objects are made as followed:
- The wall pieces are both 2D sprites with a box collider 2D that is not a trigger. It also contains a kinematic rigidbody 2D
- The wall checkpoint is exactly the same as the wall pieces, except is doesn't have a sprite.
- The player is a 2D sprite with a circle collider 2D that is not a trigger. It also contains a kinematic rigidbody 2D.
This is my script (I cut out the unnecessary parts):

 void OnCollisionEnter2D(Collision2D collision) {
         if (collision.gameObject.tag.Equals("Wall") == true) {
             Debug.Log("Collision");
             // Game Over Screen //
         }
         
         if (collision.gameObject.tag.Equals("WallCheckpoint") == true) {
             score++;
             Debug.Log("Wall Passed, Score is " + score);
         }
     }


Does anybody know what might be happening here? Any help is greatly appreciated!

EDIT: "score" is an int variable that is defined before Start()

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Answer by mamuelSraz · Nov 08, 2019 at 08:19 PM

i dont know but i would be using if(collision.gameObject.tag=="Tag"); maybe would help?

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avatar image Lapraniteon · Nov 08, 2019 at 08:44 PM 0
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$$anonymous$$aybe. However, I've used this syntax before in a different project and it worked just fine. I will try it out, though

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