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Question by
uaolegikua · Feb 12 at 11:29 AM ·
lightingnormal map
Universal RP normal map causes weird pixel issues in pixelart graphic
I've recently started using Universal RP and came onto a problem of lightning with normal map. For some reason it creates bigger(or smaller) pixels instead of the same size and looks like this with normal map
Without normal map
image-2022-02-12-13-22-10.png
(90.8 kB)
image-2022-02-12-13-22-46.png
(62.9 kB)
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Best Answer
Answer by uaolegikua · Feb 12 at 04:09 PM
Not really sure how it got fixed but I just changed the texture type of the sprite to 2d and then back to normal map and it worked.
Your answer
![](https://koobas.hobune.stream/wayback/20220613052929im_/https://answers.unity.com/themes/thub/images/avi.jpg)