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Question by ddule · Dec 13, 2018 at 09:45 PM · texturerenderingprocedural meshquad

Properly stretch texture on quad

alt text

On picture 1 is actually what I get, but how to make it to look like pic 2?

stretching.png (299.9 kB)
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Answer by AndreiMarian · Sep 16, 2020 at 02:44 PM

You have to properly set the UV's for your quad. The quad created in-Editor by Unity has proper UV's.

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