Get all Objects from a Physics.OverlapSphere with Name X
heyhey. i wanna apply an explosion force to all objects in a Physics.OverlapSphere with the name "X". so my script snippet looks like this now:
 Vector3 explosionPos = transform.position;
         Collider[] colliders = Physics.OverlapSphere(explosionPos, radius);
         foreach (Collider hit in colliders) {
             Rigidbody rb = hit.GetComponent<Rigidbody> ();
 
             rayhits.Add (hit.GetComponent<Collider>().gameObject);
 
             //Add force to nearby rigidbodies
             if (rb != null)
                 rb.AddExplosionForce (power, explosionPos, radius, 3.0F);
 
 
 
         }
in there you can see that all "rayhits" with the component collider gets added to a list. all i wanna do now is to sort out all the other colliders and just add the one with the name "X" to that list.
Answer by InfiniBuzz · Oct 20, 2016 at 11:30 AM
One approach would be changing this:
          rayhits.Add (hit.GetComponent<Collider>().gameObject);
to this:
 Collider col = hit.GetComponent<Collider>();
 if(col.gameObject.name.Equals("X")) {
    rayhits.Add (col.gameObject);
 }
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