- Home /
What do VFXManager scripts usually do?
Given I want to spawn several VFX in my game like bullets, laser beams, or self healing effects, I would need to put a VFX manager into the scene to handle these effects right? What would such a manager usually do, is it like a situation that when i want to spawn a VFX i would call upon the manager saying "hey this happened, spawn a VFX of this type/this VFX prefab now" ? Or are these managers expected to handle entirely different things as well? I can barely find any good resources on this or maybe my mindset is entirely wrong, any support on the concept would help lots!!
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
How to make method that gets multiple types? 1 Answer
Distribute terrain in zones 3 Answers
How to make if limit is reached then make sliders only slide back in ui (not forward) 2 Answers
Dropdown resolutions menu 0 Answers