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How to Increase animation speed using a float
Trying to add value to a float each time an animation plays, e.g. every time the run cycle plays the value increases and when the flat hits a certain value id like to trigger.... a trigger.
how can I do this?
Answer by SellPet · Feb 11 at 05:56 PM
Select animation state, on the right side under the Speed, you will see multiplier, check the box, then select float parameter and add it to that multiplier. you can change that float through script: anim.SetFloat("FloatName", Speed);
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