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TextureFormat.RGBAHalf with WebGL
I am trying to use half precision textures for storing per-vertex animations (transforms in time), and I am looking for a WebGL compatible solution. Unity does not let me import RGBAHalf textures in WebGL (or any usable substitute), but SystemInfo.SupportsTextureFormat(TextureFormat.RGBAHalf)
returns true, even in webGL build. Does that mean that the format is supported in runtime, and the editor just won't let me have such asset? Is there any workaround?
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