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Question by overbaal · Feb 09 at 02:55 PM · movementgameobjecttransformposition

how can I move an object around a parent object manually?

Greetings, I am looking for a way to move a pointer or pointer around the player which I will manage with touch. So far I have tried to do it in the following way, but I don't know if it is the right one. I hope you can help me, greetings and thanks.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.InputSystem;
 
 public class CosSin : MonoBehaviour
 {
     [SerializeField]
     private int _amplitude = 1;
     [SerializeField]
     private float _frequency = 0.1f;
     private PlayerInput playerInput;
     private float posY = 0, posX = 0;
 
     private float lastY = 3, lastX;
     private void Start()
     {
         playerInput = GetComponentInParent<PlayerInput>();
     }
 
     private void Update()
     {
         Vector2 posicion = playerInput.actions["Apuntador"].ReadValue<Vector2>();
         Debug.Log(posicion);
         if(Mathf.Abs(posicion.x) > 0.1f && Mathf.Abs(posicion.y) > 0.1f) {
             float x = Mathf.Cos(posicion.x * _frequency) * _amplitude;
             float y = Mathf.Sin(posicion.y * _frequency) * _amplitude;
             transform.position = new Vector2(x, y);
             lastX = x;
             lastY = y;
         }
         transform.localPosition = new Vector2(lastX, lastY);
     }
 }

Check this video for more details: link text

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