Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Legion_Game_Studios · Aug 16, 2016 at 09:18 PM · uiplayerprefssavesavingsave data

Saving In Between Scenes and Program Exit

Hi All,

I am making a game in Unity 2D and all of my scripts are made in C#. This is my code and I have tried many times to add a saving feature (saves users choice in the options, eg difficulty). I have tried via playerpreferences (I know it is insecure but there would be no reason for a user to edit their options data) but have failed and deleted it. Could anyone help me? All I want it to do is save the float Multiplayer to the disk so it stays like that in between scenes and on app shut down. The code already has bits that would work well with this (it will read movement instantly to see if it has already been assigned a value, if not it will give it 0).

Thanks in advance!

PS, lots of the script is unrelated, it is also used to trigger an animation.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class Menu_SettingsButtons : MonoBehaviour {
     private int switching = 0;
     private Animator fadeout;
     private Animator UIfadeout;
     public GameObject menusettingsfadeout;
     public GameObject menusettingsUIfadeout;
     private string scenetoswitchto;
     public float Multiplayer;
     private float timer = 1;
     public Button multiplayerbutton;
     public void Start (){
         if (Multiplayer != 0 || Multiplayer != 1 || Multiplayer != 2) {
             Multiplayer = 0;
         }
         if (Multiplayer == 0) {
             multiplayerbutton.GetComponentInChildren<Text> ().text = "MULTIPLAYER - OFF";
         } else if (Multiplayer == 1) {
             multiplayerbutton.GetComponentInChildren<Text> ().text = "MULTIPLAYER - ON";
         }
     }
     public void MenuSettingsBack (string menusettingsbackscene) {
         switching = 1;
         scenetoswitchto = menusettingsbackscene;
         fadeout = menusettingsfadeout.GetComponent<Animator> ();
         UIfadeout = menusettingsUIfadeout.GetComponent<Animator> ();
     }
     public void MenuSettingsMultiplayer (float MenuSettingsMultiplayerClicked) {
         if (MenuSettingsMultiplayerClicked == 1) { 
             Multiplayer++;
         }
         if (Multiplayer == 2) {
             Multiplayer = 0;
         }
         if (Multiplayer == 0) {
             multiplayerbutton.GetComponentInChildren<Text> ().text = "MULTIPLAYER - OFF";
         }
         else if (Multiplayer == 1) {
             multiplayerbutton.GetComponentInChildren<Text> ().text = "MULTIPLAYER - ON";
         }
     }
     void Update () {
         if (switching == 1) {
             fadeout.Play ("MenuSettingsLogoFadeOut");
             UIfadeout.Play ("MenuSettingsUIFadeOut");
             timer = timer - Time.deltaTime;
             if (timer <= 0) {
                 SceneManager.LoadScene (scenetoswitchto);
             }
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

90 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Are playerprefs a safe way of saving data or not?? 2 Answers

How can i save random-generated maps during gameplay ? 1 Answer

Saving last runs score, only adds the previous score to it. 0 Answers

How do I apply and save my game settings? 0 Answers

PlayerPrefs Not Saving When I Click the Button. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges