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FPS animations for different purposes?
I'm making a game in Unity which is an fps. Do I need to make separate animations for sprinting, walking or even jumping if the player holding a gun, melee weapon or nothing in his hands?
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Answer by Kiwasi · Jul 01, 2014 at 10:36 PM
No. Using the Mecanim animation system you can apply animation layers. This means the arms can be running on a different animation to the rest of the body.
Oh! Could you show me an example or video of using this?
Can you type "unity mecanim animation system video" into google?
If not I've done it for you here
Sorry, I did, but I didn't know what exactly I was looking for....