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Question by
adilizm2 · Apr 04, 2020 at 09:27 AM ·
jumpjumpingjumping object
How to jump up-forward according to time using GetRigidBody.AddForce
I want my character to jump up-forward so I made this script
behaviourManager.GetRigidBody.AddForce(new Vector3(transform.forward.x, 0, transform.forward.z) * local_jumpIntertialForce* Time.deltaTime);
but its instant moving I want it to be added according to time any idea ??
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