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Cannot connect to iTunes store using Unity3D and Prime31 library, what am I doing wrong?
I've read and followed the suggestions of every StackOverflow post here save for checking if my iPhone is trying to access the sandbox or the actual iTunes store since I couldn't follow the instructions to enter the command line:
tcpdump -n -i en1
Getting an error saying I don't have permission to do that and that the device doesn't exist.
Anyway what I've done is created an in-app purchase but haven't submitted it, it's marked 'ready for sale' in iTunes Connect, the apps bundle id is 'MeteorMania', the product id is 'DisableAds', it's a non-consumable product. In the player settings I've set the 'Bundle Identifier' to be net.jabberworx.MeteorMania.
In script I attempt to buy it with: StoreKitBinding.purchaseProduct( "DisableAds", 1 );
However it's not working, I get the following errors:
2011-11-23 22:41:16.115 MeteorMania[199:707] StoreKit: in the process of purchasing 2011-11-23 22:41:17.497 MeteorMania[199:707] StoreKit: error: Cannot connect to iTunes Store purchase failed with error: Cannot connect to iTunes Store
I'm really not sure what I'm doing wrong and could use some pointers to check on things?
Answer by CleverFox · Mar 11, 2013 at 09:51 PM
We are having the same issue
Did you have any luck in getting it resolved?
I don't remember exactly, I think uinstalling the app from the device itself before compiling from xcode to deploy helped...
Answer by Sander@flow · Mar 21, 2013 at 12:59 PM
I've got the same setting and the same problem, like to know what I have to do! I checked test accounts, bundle versions and request data. All seems good, but can't test purchase my product.
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