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Soft Shadows are not considered when the game is built
Hello there!
I have a problem with the soft shadows but I can't seem to find anyone else who has it, so here I am asking: I have a game still in its first stages, and I am making a demo to test it out. In unity my project looks fine, soft shadows is enabled and it makes a good looking shadow on the ground. But when I build the game, it seems like it's not considered at all, and just uses regular, sharp and jiggling shadows. I tried to play with the bias in the light, and with the shadows cascades, but it seems nothing is working at all. I'll attach you some photos, hoping someone knows a solution for this, because it's driving me crazy.
The first one is unity, and the second one is the build on steam.
Answer by AlessiaFelici · Feb 07 at 04:07 PM
These are the settings I played with the most, but clearly nothing here is the solution.
Just to be certain, are the same Quality Settings being utilized by both the editor and the standalone build? If they're not synchronized, then you *would* see changes in the editor as they're made that aren't reflected in the standalone build.
The one for windows mac and linux was High, while the dedicated server and the universal was in low. I already put all of them in high, but that didn't change anything. If that's not it, I don't know what else should I look for ahah I kinda have sorted it out by activating soft shadows for every quality, but this isn't the best solution since I don't know if I want them to be applied for every quality option. Thanks for the heads up tho!