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Question by MASyam · May 23, 2016 at 02:09 PM · unity 5photonmultiplayer-networking

Unity Photon:How do i get other player's photonnetwork.player.id when a player collide with other player?

I want to know which player i collided with (other player) on photon multiplayer network.

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Answer by aLovedHater · May 23, 2016 at 08:06 PM

As far as i know, photonnetwork.player.id can only return the local player's id. i suggest you give each player their own unique ID when they enter the server to keep track of them individually. If you need this for teams, assign each player a team when they join. This is what i do and it works perfectly :D then if i need to know the individual player on collision i can do something like

   public void OnCollisionEnter (Collision collision)
         {
                   playerCollisionObject = collision.gameObject;
 
                   Debug.Log(playerCollisionObject.teamID) //teamID is an int //assigned to the player when they join the lobby and their character //spawns that shows what team they're on
 
                   Debug.Log(playerCollisionObject.individualID) //teamID is an int //assigned to the player when they join the lobby and their character //spawns that shows what their individualID is.
             }
 
 //make sure when you give the player their ID it's throught a PUNRPC so all other clients know each clients ID.. if that makes sense

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avatar image MASyam · May 24, 2016 at 06:03 AM 0
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Thanks a lot :)

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