Unity WebPlayer and client/server multiplayer!
Hey!
DESCRIPTION: I'm making a simple 2D topdown shooter. Right now I have basic client/server structure working great on LAN (with rotation/movement sync, damaging, respawning and all that) based on uNET.
IDEA: Install my game server on the website, so that whenever you enter my site, you would be connected as a client and spawned (Agar.io style I guess?). If the server is full you would just see the main menu. No matchmaking at all, just joing server and playing (kinda deathmatch).
QUESTIONs:
a.) How do I implement something like that? Is this a good idea?
b.) What should I google?
Thanks for any help :)!
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