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Question by immagg · Nov 22, 2015 at 09:38 AM · 2dmultiplayerwebplayerclient-server

Unity WebPlayer and client/server multiplayer!

Hey!

DESCRIPTION: I'm making a simple 2D topdown shooter. Right now I have basic client/server structure working great on LAN (with rotation/movement sync, damaging, respawning and all that) based on uNET.

IDEA: Install my game server on the website, so that whenever you enter my site, you would be connected as a client and spawned (Agar.io style I guess?). If the server is full you would just see the main menu. No matchmaking at all, just joing server and playing (kinda deathmatch).

QUESTIONs:

a.) How do I implement something like that? Is this a good idea?

b.) What should I google?

Thanks for any help :)!

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avatar image immagg · Nov 23, 2015 at 12:41 PM 0
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Anyone? Any tips?

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