Video Player not always play on assigned render texture and stutter
In the scene, I have 2 video players, 1 for skybox and other one for playing tutorial video, but in the build, the video just swap play on assigned render texture(tutorial video play on skybox render texture and skybox video play on raw image instead and stutter but audio is fine). In the editor, it works fine. How can I fix this? The project is made with Unity 2019.4.9f1 Running on Oculus Quest 2.
Here is how it happened https://drive.google.com/file/d/1cP5-iLRsPCSnDXC8mdF6EICbF6Svs8n5/view?usp=sharing
Your answer
![](https://koobas.hobune.stream/wayback/20220613052655im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Making VR-screenshot on Android 0 Answers
Best solution for an interactive movie (Canvas/3D Plane/...) 0 Answers
Playing a VR video on Android - Google Cardboard 0 Answers
Unity WebGL video player on mobile 0 Answers
Streaming video camera input from WebCamTexture on mobile? (Possibly via WebRTC or websocket?) 1 Answer